Pokemon AddictionPokemon trading cards, which is short for “Pocket Monster,” come in a variety of colors and are rectangular in shape. Each card has a picture of a Pokemon and information about said Pokemon. This information includes name, power and game mode. It also provides the Pokemon's length and weight. On the trading cards you can also find where the Pokemon is present. Example: Zapdos trading cards are yellow. Zapdos has a power of seventy horsepower, a length of five feet three inches, and a weight of one hundred and sixteen pounds. This Pokemon can be found anywhere there is a thunderstorm. To play one you should flip a coin, if heads and if your opponent has any Pokemon on the bench, choose one. If tails, Zapdos deals thirty damage to itself. Say no to plagiarism. Get a tailor-made essay on "Why Violent Video Games Shouldn't Be Banned"? Get an original essay In 1999, Pokemon trading cards were introduced to children in some parts of the world. When I was twelve, the Pokemon trading game became my favorite game and a means of making new friends. The cards have images of different Pokemon, such as Pikachu. Pokemon are supposed to be "monsters" with special powers and who share the world with humans. The idea of the game is for kids to learn to collect as many Pokemon as possible, train them, and use them against other people's Pokemon by invoking the various abilities of each Pokemon creature. There are four basic trading cards, these are Pokemon cards that depict creatures that fight for you against other people's Pokemon, evolution cards depict Pokemon that are capable of evolving into more powerful creatures, energy cards are merged with other cards to give Pokemon more energy needed to carry out the trainer's orders and trainer cards are cards used once and then discarded. Pokemon trading cards are very useful for children and have developed socialization skills and this motivates children to be separated from the world of consumer culture, without some of these children realizing that they are consumers. Children are immersed in consumer cultures such that every aspect of their lives is touched by buying, exchanging and selling. When I was twelve years old I developed a passion for Pokemon trading cards that motivated me to become a consumer, without even realizing it. The elementary school she attended hosted a game show called Pokemon Trading Card. Held every last Friday of the month, this motivated her to trade Nintendo Pokemon games and her lunch money for Pokemon trading cards. It started with a small number of her friends and spread throughout the school across both genders. According to Erikson, these consumers are between the gaming age and adolescence (Erikson 1993). The children who took part in the consumer trading market at school ranged from seven to fifteen years old. This demonstrates the consumerist attitude where young people are influenced by their peers and children's actions promote buying and trading among themselves. Children involved in consumer culture have developed something different from parental and school education. Charlene and her peers of different age groups and both genders have developed formal education, learned through consumer culture. Key Concepts in Childhood Studies in the chapter “Children as Consumers” mentions Cook's idea on the diversity of childhood and allows recognition of differences caused by gender, class and ethnicity.
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