Over the past decade, violence in the media has become more present than ever, especially among young people. Every major atrocity, shooting, bombing and act of terrorism are some examples of violence that are presented through movies, video games, television, cell phones, new newspapers, websites and magazines for impressionable youth and children to see. Every day, polarizing headlines about horrific and incredibly sad events are becoming normalized towards children. This technological era brings advantages to today's modern society, but it also brings many disadvantages that are to the detriment of today's children. In “Is Violence in the Media Harmful to Children?” written by Sasha Emmons, first explains his dilemma: about half of the students were male and the other half were female. Students were given a detailed survey regarding video games and the amount of violence contained in the games. Students rated each question on a scale of one to ten. By evaluating the games, it was intended to test the children's trait hostility. Then the students were asked about their parents, teachers, grades, any arguments and physical fights to detect whether the hostile behavior was related to video games they might have played. However, the study's results were not necessarily surprising; 68% of boys preferred to play more violent games compared to 22% of girls. Boys were about 50% more likely to choose a video game with a higher rate of violence than girls, who were 20%. Throughout this study, boys outperformed girls in their desire for violence and gore in their video games. This cycle of immense video games can lead to a downward spiral that ultimately leads to increased hostility, declining ratings, and an upward trend in arguments between authority figures and others.
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